

The game's plot centers around Mario, Luigi, Princess Peach, and Toad having to rescue the rulers of the Sprixie Kingdom, the Sprixie Princesses from Bowser. The game builds upon the previous installment, following a similar 3D level-design convention inspired from the 2D platformer titles where players must navigate through a linear-designed level within a time limit to reach a level's Goal Pole. It was announced during E3 2013 and is the first 3D Mario game to have full multiplayer. It is a sequel to the 2011 Nintendo 3DS game Super Mario 3D Land, the fifteenth title in the Super Mario series, the seventh 3D Mario title overall, and the fifth 3D Mario title on a home console after Super Mario Galaxy 2. Romaji: Sūpā Mario 3D Wārudo) (often abbreviated as SM3DW) is a 3D platformer action game for the Wii U, released in November 2013.

TestMCLPlayerStage - "MCL" might stand for Mox Co., Ltd., one of the companies listed in the staff roll.TestIwasaArrangeBossParade02Stage - "ArrangeBossParade" is World Flower-12 - Boss Blitz.the camera intro in World 1-1 - Super Bell Hill. TestMiyamaStartEvent - "StartEvent"s are camera movements or sound effects that are played at the beginning of a level, e.g.

TestMusaShisakuDaysStage00 - It is unknown what "ShisakuDays" refers to.TestMurataTuccondorStage - "Tucconder" refers to the Conkdor.TestShiraiUraJumpFlip - "Ura" can mean "Another" and "JumpFlip" refers to the Flip-Swap platforms.TestIwasaYokoScroll01Stage - "Yoko" means horizontal, so "YokoScroll" might refer to 2D or auto-scroll sections.HosakaChikachikaAZone - "Chikachika" refers to the Beat Block.TestYamaguchiDokanStage - "Dokan" refers to the Warp Pipe.TestYamaguchiDoubleMarioStage - "DoubleMario" refers to the Double Cherry.Many of the level names have staff names in them. However, this does not apply to every single level, as there are 40 unused test stage strings located in this file. Located in /SystemData/MemorySystem.szs is a file named ml that defines heap sizes for levels.
